I absolutely love this game. It has amazing art, fun gameplay and pays homage to the original celeste while adding a mechanic of it's own. Good job, keep it up!
I don't understand how people do this in such a short amount of time! I don't even know what to do in one room because of this stupid wall that is just messing me up!
I 100%'d Celeste and Celeste classic, and I can say this game is ridiculously difficult.
Pretty great, I mean it would be far worse if it was too easy, but sometimes the difficulty spikes that high, that you would spend like 5 minutes on the same fucking checkpoint.
They may or may not have cut a couple levels that would reduce the difficulty spike, which means you dive right into fcking action. In literally the first room of the second area you have to throw a snowball on spikes and then jump on it while it's rolling to progress further
Sometimes it feels like Item Abuse 3 level bullshit with the item juggling and everything, but then you do it and it feels incredible.
In general I think the game is rather fair and totally doable by a human. Really pushes the limits of what's possible in platformers
Thank you, Maddy, Noel, Lena and Kevin for making and letting me play this! I look forward to a full game (if you make it) and hope you have a good day. :)
The first thing I have to say is that I was very surprised how the way of moving around the original title changes so much; When the previous game offered a higher and slower jump along with an aerial lunge by a hook mechanic. If I have to acknowledge something about these games, it is that they are enjoyed more a second time you play them and you see the difference in experience and skill when entering the mountain, in particular I feel that this game is much more demanding and requires more precision when playing. advance through the levels even if this time I manage to collect all the strawberries that are distributed in the game for those who want to test their skills. For something done in three days, it's a great game and gives hope for a sequel to Celeste's console game. I make a gameplay with controller display inputs:
Maybe I'm just stupid, but could you add a way to remap controls? Controlling movement with my right hand and actions with my left is really uncomfortable
I don't know if this is already common knowledge, since I suck at this game and haven't even finished it yet, but the place where you have to use a snowball for the first time (the two rooms with spikes) you don't actually have to use the snowball, you can edgeboost in the first room (by grappling the edge on the far right) and then jump over the spikes in the second room with the momentum you still have from the first room.
I figured this out, since I didn't know that you could jump on snowballs the first time I went through that room and just tried to get past it in some other way.
I finally finished my first run, technically you also have to add another 15 minutes, since the game crashed for me the first time after 15 minutes. Where the hell are the last two strawberries?
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I absolutely love this game. It has amazing art, fun gameplay and pays homage to the original celeste while adding a mechanic of it's own. Good job, keep it up!
First time :D
In your first run only 20 minutes :0
I took 22 minutes for my third run now (but with all 16 berries)
Yeah, I didn't knew how long the game was so I didn't want to spent a lot of time in the berries xD
I don't understand how people do this in such a short amount of time! I don't even know what to do in one room because of this stupid wall that is just messing me up!
another master piece. thank you
NEW BP BOIS PART 7:
do you mean PB lol
No most likely BP for Big Pog
New BP part 6:
Ok this is ridicioulisly difficult... New BP part 5:
It's getting very difficult to do new BPs but here's my new BP part 4:
New BP part 3:
New BP part 2:
New BP:
BP:
Finally beat the game, missed two strawberries...
I 100%'d Celeste and Celeste classic, and I can say this game is ridiculously difficult.
Pretty great, I mean it would be far worse if it was too easy, but sometimes the difficulty spikes that high, that you would spend like 5 minutes on the same fucking checkpoint.
They may or may not have cut a couple levels that would reduce the difficulty spike, which means you dive right into fcking action. In literally the first room of the second area you have to throw a snowball on spikes and then jump on it while it's rolling to progress further
Sometimes it feels like Item Abuse 3 level bullshit with the item juggling and everything, but then you do it and it feels incredible.
In general I think the game is rather fair and totally doable by a human. Really pushes the limits of what's possible in platformers
a lot harder than the first one, that's a good thing. impressive for 3 days!
Thank you, Maddy, Noel, Lena and Kevin for making and letting me play this! I look forward to a full game (if you make it) and hope you have a good day. :)
The first thing I have to say is that I was very surprised how the way of moving around the original title changes so much; When the previous game offered a higher and slower jump along with an aerial lunge by a hook mechanic. If I have to acknowledge something about these games, it is that they are enjoyed more a second time you play them and you see the difference in experience and skill when entering the mountain, in particular I feel that this game is much more demanding and requires more precision when playing. advance through the levels even if this time I manage to collect all the strawberries that are distributed in the game for those who want to test their skills. For something done in three days, it's a great game and gives hope for a sequel to Celeste's console game.
I make a gameplay with controller display inputs:
what
at 7 what?!
hi
hi
hi
....
this game sucks
shut
if you go back there is a car does anyone know why its there?
It's just decoration
And a reference to the full first game, there is a car to the left in the tutorial level/chapter there as well.
jump on the snow balls
how do get to the top?
how?
hi
hi
hi
You would be able to shmoove shmoove if the grapple hooked spikes
Please PLEASE Make this a full game I love it so much
Maybe I'm just stupid, but could you add a way to remap controls? Controlling movement with my right hand and actions with my left is really uncomfortable
muito bom!
I should be working you know xD... such an amazing game!
This took way too long.
Could have shaved 10 seconds off if I had a perfect pre-golden valley run (1:18 reaching lvl3) but i'll take it
THE POTENTIAL!!! I just played through the whole thing and I am BEGGING you to please make this into a full fledged sequel!!!
please make a celeste 2 please please
oh my god, that's one of the best games that i played after a long time, very good game!
I know that the very beginning (trailhead) is really easy but i can't seem to pull it off
._.
Yes...
...
...
it's not actually that hard...
...
...
right...?
Someone make a permadeath run on celeste
-You die, you restart the entire thing.
easy
just start a WR run
Do it then
no
I thought you said it was easy.
it was just easy to explain
You can climb back out of the summit the UI dont got a hitbox
I don't know if this is already common knowledge, since I suck at this game and haven't even finished it yet, but the place where you have to use a snowball for the first time (the two rooms with spikes) you don't actually have to use the snowball, you can edgeboost in the first room (by grappling the edge on the far right) and then jump over the spikes in the second room with the momentum you still have from the first room.
I figured this out, since I didn't know that you could jump on snowballs the first time I went through that room and just tried to get past it in some other way.
Good luck speedrunning :)
I finally finished my first run, technically you also have to add another 15 minutes, since the game crashed for me the first time after 15 minutes. Where the hell are the last two strawberries?
I looked it up, I'm missing berry 5 and 7 :/
already common knowledge