v1.1.1


Bug Fixes:

  • Fixed falling blocks disabling themselves before they necessarily made it to the deathplane
  • Fixed movement code to use target camera position instead of lerping camera position, which should remove slight drift to input as the camera settles.
  • Lots of other various small technical, performance, and stability fixes

Changes / Improvements:

  • Nintendo Switch controllers now have A for confirm and B for cancel, and display appropriate prompts
  • Settings Options got moved to a Sub Menu
  • Added option to invert Camera controls
  • Added a controls.json, located beside your save.json after you play the game at least once. You can modify this file to adjust controls (but note that in-game prompts do not yet show changes). You must restart the game to have the changes loaded. Your controls/save data is in ./local/share/Celeste64 on Linux and AppData/Roaming/Celeste64 on Windows
  • Stop wall climb hop onto spikes, or wall-climb rotate onto spikes, to behave like original Celeste. This does not stop you from climbing into spikes on the same surface as you.
  • Added prompts for default Keyboard inputs on the Menus
  • Timer should always show milliseconds to 3 places instead of 2 (ex. 89 milliseconds should now display as 089)
  • Shows Strawberry counter for longer after collecting one
  • Make default window size 720p to avoid the window being too big on 1080p displays
  • Shows version number on Overworld, while Paused, and while in the Ending Area
  • Allow dashing from climb

Edit: v1.1.1  reverted forward movement code to use the true camera position again.

Probably other stuff that I'm forgetting but you can view the commits here!

Files

Celeste64-v1.1.1-Windows-x64.zip 28 MB
93 days ago
Celeste64-v1.1.1-Linux-x64.zip 30 MB
93 days ago
Celeste64-v1.1.1-Linux-arm64.zip 29 MB
93 days ago

Get Celeste 64: Fragments of the Mountain